> TV/Film, Commercials,
Voice Over, Webisodes,
Stage, Murder Mystery,
Intro: Joe Montgomery has acted
in a wide variety of theatre venues. He has performed in Stage productions,
Television, Film and the interactive performance art form, Murder
Mystery Dinner Theatre as web as webisodes. He holds membership
in the Screen Actor's Guild (SAG), and Actors Equity Association.
American Federation of Television and Radio Artists (AFTRA). Joe
has excellent vocal articulation and projection, good stage presence
and a great deal of poise. He has a Master of Arts Degree and has
studied at CBS in The Film Industry Workshop. He has steadily added
special skills to the good training received as an actor. His acting
versatility has allowed him to portray a broad array of many different
character types, from Days of Our Lives to Evening Shade, and Wings.
He is a can-do person,
ambitions, and hard working. He has studied voice over with Talent
Agent, Vanessa Gilbert and David Vincent at the Directors Playhouse.
Whether it's animation, video games, promos/trailers, Joe, has a
voice to fit your needs.
/ Film: Joe Montgomery's Master of Arts degree encompassed
many performing arts venues, such as music, conducting, acting and
singing. It did not, however, cover "Acting for Film."
Joe took the Film Industry Workshop at CBS to increase his acting
skill level and add another dimension to his career in Performing
Arts. He has performed in such TV and film projects as The Man Who
Fell To Earth, Days of Our Lives, Evening Shade, Wings, Can You
Hear the Laughter, and a broad spectrum of others. He holds professional
membership in the Screen Actor's Guild (SAG), American Federation
of Television, and Radio Artists (AFTRA).
Joe Montgomery has done TV commercials. He has also done voice-overs
where he is most valued for his rich, flexible speaking voice. Additionally,
he has done print work for Seiko watches. His formal training didn't
cover "Acting for Commercials," so he sought enrichment
training from the Tepper/Gallegos Commercials Workshop in Hollywood.
With his excellent ability to create characters on stage both visually
and vocally, he is considered frequently for print and voice-overs.
This professional skill of characterization serves well for television
commercials as well. If you need a euphonious voice or something
elequent or authoritative, Joe is your man.
Over: Keeping up on commercial trends is important.
"Listen to what's out there and be up on the current trends
of the reads." Don't fast-forward through the commercials on
TiVo, but actually listen to them. Be up on technology. I have my
own home studio. If it's pilot season and I can't get in to audition
for voice over copy, then I can MP3 it for my house! You have to
stay ahead of the game.
"Animators unusually have a concrete idea of that they want
the character to look like and sound like." They actually have
drawings and character descriptions which are very detailed before
they have people audition.
You go back to your childhood memories of how that character would
sound like from movies. Now very few people would actually sound
like that. The only times when you do have to create something new
is when there is a character who is new, like an alien. As that
point you just have to make something up. The acting challenges
are different from on - camera. You don't have to worry about going
too far or being too extreme.
In video games, providing the sounds for the violent world of interactive
play can be demanding. "It's the closest thing to 'real' acting,
because a lot of these games, even if they're very violent, they're
very dramatic." They play out more like an action fantasy picture
then something goofy. We get shot, stabbed, set on fire. There is
a lot of drama and emotion in the battle sequences, and you have
to get yourself to an emotionally ugly place very quickly.
From an acting stand point, you have to be ready when the director
says, "your arm just got blown off," and react accordingly,
or you have to imagine what your emotional state might be like if
you were in the same outer-space scenario.
Whether for animation, commercials, trailers, or video games, strong
choices are paramount. "It's not so much your voice; it's about
your read." We all have a piano with our voices, but if you're
going to play that piano in a way that fits the point of view that's
A webisode is an episode of a series that is distributed as web
television. It is available as either for download or in streaming,
as opposed to first airing on broadcast or cable television. The
format can be used as a preview, a promotion, as a part of a collection
of short, or a commercial. A webisode may or may not have been broadcast
on TV. What defines it is its online distribution on the web, or
through video sharing web site such as Vimeo or YouTube. While there
is no set standard for length, most webisodes are relatively short
ranging from 3 - 15 minutes in length. It is a single web episode,
but collectivity is part of a web series a form call web television
that characteristically features a dramatic, serial storyline where
the primary method of viewership is streaming online over the internet.
Joe Montgomery has been acting for nearly 30 years. He has performed
in a wide variety of theatre venues. Joe has excellent vocal articulation,
projects extremely well, has good stage presence and a great deal
of poise. His Minor at University was theatre. He has performed
in many Stage productions. He holds membership in the JAG/AFTRA
and Actor's Equity Association (Equity). He is versatile and extremely
good at creating a broad array of believable characters, not caricatures.
A sample of his roles include Play It Again Sam - Andy, Darkness
at Noon - Judge, Catch Me If You Can - Danny Corbin, and The Tiger
and the Typist - John.
His reputation is friendly,
enthusiastic, energetic, and generous.
Mystery: Joe Montgomery combines many of his performance
skills and talents to perform in this venue. It is basically, improvisational
theatre with a plot, that includes audience involvement. He thinks
clearly and creatively on his feet, no matter what the other actor
(audience member) has to say. He remains in character and is sure
to inject appropriate clues and information into the improvisation.
He has been "murdered" twice in this performance venue.
Once he was garroted with a piano wire and slung over a bathtub.
At another occasion he was killed with a meat cleaver, sprawled
out with a diamond necklace in his hand. Joe enjoys this venue of
theatre because it is a challenge. It demands "instant cover,"
excellent story telling and acting skills, all while mingling with
the audience convincingly while eating.
If he needs to be underhanded,
lively, engaging, mesmerizing, skillful, or stimulating, Joe can
make it happen.
There is print-work modeling, fashion, catalogue, runway, fitness,
show-room, fit-model, bathing suit, body part, editorial, commercial,
and the ever coveted "cologne companies".
Modeling agencies, and clients alike prefer their models to be between
6'0" and 6'2" and boast a 40 regular suit size. However
with that said, there are plenty of exception to that rule. There
are lots of markets (e.g. print work) where the not so tall model
can thrive. Misconception number three; you have to be skinny -
false! Once again for some god-knows reason modeling agencies and
their clients prefer almost sickly looking models! And once again
there are plenty of exception to the rule as well, in fact. I myself
am a "big" example of one - literally. I leave it to you
to determine which category I fall into. I invite you to look at
Hair: Lt. Brown
Hat: 7 7/8th